![]() ![]() On the left, the three tracks with arrow marks demonstrate conveyors: flowing water, flowing quicksand (as in Pyramid Puzzle), and a more ordinary type.īetween these and the three pushable boxes below, two invisible poles exist (shown in blue in the above rendering). Bottom Row - 岩 (Rock), 砂 (Sand), 草 (Grass), 無 (Nothing).Middle Row - 水 (Water), 土 (Soil), 木 (Wood).Top Row - 雪 (Snow), 花 (Flower), 氷 (Ice).Each one exhibits the corresponding ground type's behavior when stepped upon: There are some tiles in the top-right corner of the map with Japanese characters. The names for the unused maps come from the crash debugger/map select and model/directory names, respectively. The levels don't have proper star select screens, so they just display text from other parts of the game. ![]() Either input the Action Replay codes listed on the Notes page, then hold Select when loading a used save file, or use the map select. file-id - Unknown, may be the last file ID that was read from the ROM's file system.The first number is the type ID (in the above screenshot it is 3, which corresponds to STAGE). ProfName - Identifies which actor type caused the problem.LoopProc - Which part of the main loop was running at the time of the crash corresponds to a specific virtual function on the problem actor.PlayerID - The character that was being used at the time.The BUILDTIME text file is printed on the top of the screen.Here's an explanation of some of the info on it: It was used by the developers to debug crashes and other errors in the game since it helps pinpoint exactly where an issue occurred in the code. This screen also exists in Animal Crossing: Wild World and New Super Mario Bros. "seems like there's unused stuff in state 3 of the goomba related to advancing the material changer when the regurgTimer is 0 goombas immediately get killed when that timer hits 0 so that's why it's unused"."unused palette id for the VS timer digits when the timer is 5 or less, but the game only uses that palette id when the timer is 10 or more which means it's just never used".unused "decorative fish" models and spawner code for them.Apparently there is a free-fly debug tool.It has different lighting to the used model. obj_hatena_switch_red appears to be unused.It is a bit glitchy and you can't really control the actor. Parameter 2 of entrances lets you spawn as other actors.The final version uses a separate level, unlike the other multiplayer courses. Unused scenario for Peach's Castle that was meant for multiplayer.Super Mario 64 DS is a remake of the N64 original, adding minigames, new playable characters, new areas, improved graphics, and 30 more Stars to collect. This game has hidden development-related text. Also known as: Shényóu Mario DS / 神游马力欧 DS (CN) ![]()
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